"I can't self quote, someone else do it"

Jimmy’s Vacation

The theme for the 2008 Annual OHR 48-Hour Contest was “nothing”, and Jimmy’s Vacation was “the absolute best interpretation of the theme possible“. For once you don’t even have to just take my word for it because despite all odds, Jimmy’s won the contest 10-7, whatever that means.We barely won, and thinking back on the entire thing prior to writing this, I wasn’t even sure if we had won or not. What I do remember about this project is how it felt like we were really getting one over on everyone. Everything we’d post felt like a jab, a secret we were trying to get everyone else to buy into. We got to be arrogant and full of bravado. Unfortunately no one else really entered. There was only one other entry, which is pretty weak for a 48-Hour Contest. In my mind I tell myself we just scared everyone off with our impressive screenshots and hype thread.

“You’re all screwed.”

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Grandpa

grandpa

Lot of artifacting on grandpa here because I’m unobservant

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Project `C`

I consider Project `C` to be my first real game project, even though I had made other “games” prior. It was created for the first and only 528 Hour Contest in early 2004. When the contest was first announced I was in development of my first game with SDHawk, but we didn’t have much direction and were just sort of fucking around with different ideas. The first idea during this period was Zombie Shovel Whack. It was supposed to be a Zelda-style game where you hit zombies with a shovel. We got as far as pixel-perfect movement around the map and swinging a shovel, neither of which were standard with the engine we were using at the time.

zombie-shove-whack

This gif came out flashy like Christmas

Zombie Shovel Whack, “Sdhawk.rpg”, or Project `A`, as it would later be known, had a short development time. The graphics were mostly modifications of earlier sprites I already had laying around, and everything that Hawk did for ZSW wasn’t insanely out of his comfort zone for the time.  I think the utter lack of direction killed this project, but we were young and a project dying quickly wasn’t the end of the world. I don’t even remember Project `B` at all.  Not even a little.

The 528 hour (22day) contest started on Jan 23rd 2004, six months after Zombie Shovel Whatever. The theme of the contest was simply “Simulation”, and we decided to make a horror game that simulated light. I don’t remember any debate about other ideas. Code named, then immediately actually named, Project `C`.

projectC-title

I remember being really proud of my ‘perspective’

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Spawn Object

Moved into a new house, much nicer, more room! Slowed me down a bit. Well, that and being really, really, really lazy.

animations

Animation Sheet

spawn_object

Spawn Object (image too large, couldn’t fix. “display model” anyway)

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Chaos Eater – Some Animations

Been working some more animations for Chaos Eater. Mostly just stuff for Apathy.

apathy-thrill

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Website Finished

Website basically finished, though I’m sure I’ll be cleaning things up forever. This website is a modern version of my now super old ‘Sew Archive’. It’s purpose is to gather all the creative shit I’ve been doing all over the place and compile it in one location. This is useful for everyone, especially me when someone says “What have you even been doing with your life”, I can say “Nothing, check my website for proof”.

My major current creative project is Chaos Eater, and I’ll posting current progress about that while also playing a little bit of catch up with my older projects when I can. What fun.

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