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Jinkies, minis!
A few years back I had purchased Betrayal at House on the Hill and fell in love with it and it’s randomly user-drawn house system. The game having 50 ‘Haunts’ or scenarios that could unfold based on what rooms were drawn was also a big plus. This means that having the same Haunt twice doesn’t […]
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Smile You Son of a Bitch, 2019
Well shit, we did it again! Here’s the cover for this years SYSOAB. Like last year and the year before it, a new comic page every day just one minute after midnight, Sew-Central time. As an art note, I live in this notion of “fix it in post” even when not explicitly. I always seem […]
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H40
Get ’em! New Halloween was a lot of fun. And we got SMILE YOU SON OF A BITCH goin’ on
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Chaos Eater – Colors Scenario 1
First pass at the colors for the characters in the first scenario. Need to make a few adjustments on the intensity for a couple of them. Other than that, no complaints so far. Animations are limited frame-wise and sometimes feel kind of cheap because of it, but I’m glad I stuck with my guns because […]
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Chaos Eater – Bigger Sprites (imgdump mostly)
I don’t feel like my last post quite showed off exactly what I meant, at least in real terms of helping with scale. First image unrelated, just a chest I fixed.
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Chaos Eater – Dioramas and Decisions
For a game I keep saying is my ‘top active project’, I sure don’t talk about or work on it any. I wind up taking large breaks while Hawk toils away in the salt mines, shifting all the walls. What this game visually is has changed a great deal since the start, and ended up […]
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Patient 06
This game has become slightly more relevant recently as it served as base-inspiration for our Dreamhack entry Sins of the Past. Patient 06 was planned to release on 6/6/06 but never saw the light of day. This game was our third and final-for-a-decade attempt at a light-system game. I knew the light system from Project […]
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Friday 13th – Lake Thoughts
Something from 2014 that I forgot I did (common around here)