Doesn't this kind of remind you of SMB3?

Friday 13th – Lake Thoughts

Something from 2014 that I forgot I did (common around here) 

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Sins of the Past – Concept Dump

Art dump from Sins of the Past, a 72hr game made for the DreamHack Jam 2017. Instead of deleting all of these (like I normally would), I’ll just leave them here instead.

Continue..

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Smile You Son of a Bitch!

Gizcomic presents:

Smile You Son of a Bitch!

Since we’re not getting full Monster Madness this year, we decided to try and help fill the void. We hope our offerings help.

New comic every day in October!

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Video Memories

Video Memories is the first game made under our Crab Attack title. Not really sure if that means anything, but it’s like, trivia, or something. It was made for the maiden Asylum Jam in 2013, a contest with only one rule:

“You should not use asylums, psychiatric institutes, medical professionals or violent/antipathic/’insane’ patients as settings or triggers.”

VM was made in 48 hours, because we either really hate ourselves or can only manage to finish things under pressure. I wrote the script, built the house, did the art, decided the dialogue triggers, made a font.. the game really reeks of me. I had fallen in love with this sort of ray-casted  visual effect that they used in Wolfenstein3D. It hadn’t dawned on me that it could be used for spooks until I played Judith around 3 years earlier, and told myself if I could ever convince Hawk to do a silly horror game for a ‘jam’ that was the direction I wanted to take it visually. Looking back on the style now, it’s a fucking anti-aliased nightmare that shows I was really more focused on my narrative than I was the visuals. Continue..

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HelloWorld.Gif

Bloody hammer

This is the first screenshot I ever remember taking. It’s from the non-existent Zombie Shovel Whack (mentioned briefly here). I’m not completely sure if the screenshot ever got posted anywhere or if it was just something I did to share with Hawk.

The sprite itself wasn’t made by me, either. My first real internet friend, Cloudburst64, had made it originally. I heavily based the sprite I used for the ZSW demo on his work since I was really poor with walkabouts. I didn’t restructure this sprite style into my own until I made a “real game“. Almost all demo games I made at the time have some remnant of a sprite with these proportions.

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