Since we’re not getting full Monster Madness this year, we decided to try and help fill the void. We hope our offerings help.
New comic every day in October!
Video Memories is the first game made under our Crab Attack title. Not really sure if that means anything, but it’s like, trivia, or something. It was made for the maiden Asylum Jam in 2013, a contest with only one rule:
“You should not use asylums, psychiatric institutes, medical professionals or violent/antipathic/’insane’ patients as settings or triggers.”
VM was made in 48 hours, because we either really hate ourselves or can only manage to finish things under pressure. I wrote the script, built the house, did the art, decided the dialogue triggers, made a font.. the game really reeks of me. I had fallen in love with this sort of ray-casted visual effect that they used in Wolfenstein3D. It hadn’t dawned on me that it could be used for spooks until I played Judith around 3 years earlier, and told myself if I could ever convince Hawk to do a silly horror game for a ‘jam’ that was the direction I wanted to take it visually. Looking back on the style now, it’s a fucking anti-aliased nightmare that shows I was really more focused on my narrative than I was the visuals. Continue..
This is the first screenshot I ever remember taking. It’s from the non-existent Zombie Shovel Whack (mentioned briefly here). I’m not completely sure if the screenshot ever got posted anywhere or if it was just something I did to share with Hawk.
The sprite itself wasn’t made by me, either. My first real internet friend, Cloudburst64, had made it originally. I heavily based the sprite I used for the ZSW demo on his work since I was really poor with walkabouts. I didn’t restructure this sprite style into my own until I made a “real game“. Almost all demo games I made at the time have some remnant of a sprite with these proportions.
Taken from the readme file included with this gem:
Once upon a ninja is a game about Aya’s quest to find treasure, in order to save her starving village. The actual game revolves around Aya sneaking around a castle, trying to gain three treasures. Once she gets all three she can return to her village with them. But in order to get them, she must avoid being seen by the guards.
After you beat the game, you’ll be given a rank based on how fast you beat the game and how many times you’re caught. There are five ranks in all, try to get an A!
Based upon the fairy tale, “Jack and the Giant Beanstalk”
We’ll piece this a part in greater detail soon.