Zombie Shovel Whack – 2021

Sometimes you just decide to divert 24 hours into a game. This is likely to see some further development, but for now, Zombie Shovel Whack Play our little 24-ish hour game here:

Sins of the Past – Concept Dump

Art dump from Sins of the Past, a 72hr game made for the DreamHack Jam 2017. Instead of deleting all of these (like I normally would), I’ll just leave them here instead. [ngg src=”galleries” ids=”8″ exclusions=”71,73″ sortorder=”71,73,72,65,66,67,64,68,69,70″ display=”basic_thumbnail”]    

Video Memories

Video Memories is the first game made under our Crab Attack title. Not really sure if that means anything, but it’s like, trivia, or something. It was made for the maiden Asylum Jam in 2013, a contest with only one rule: “You should not use asylums, psychiatric institutes, medical professionals or violent/antipathic/’insane’ patients as settings Video Memories

Once Upon a Ninja – Poster

Taken from the readme file included with this gem: Once upon a ninja is a game about Aya’s quest to find treasure, in order to save her starving village. The actual game revolves around Aya sneaking around a castle, trying to gain three treasures. Once she gets all three she can return to her village Once Upon a Ninja – Poster

Jesus Christ: Bunny Rabbit Hunter

I really don’t remember anything about why we made this game. I’m not sure if it was for a contest, or if Hawk just pitched ‘let’s do an Easter game’ at me or what. Whatever the case was, we landed on the light-sacrilege of Jesus Christ: Bunny Rabbit Hunter. A wiki entry on the old Jesus Christ: Bunny Rabbit Hunter

Jimmy’s Vacation

The theme for the 2008 Annual OHR 48-Hour Contest was “nothing”, and Jimmy’s Vacation was “the absolute best interpretation of the theme possible“. For once you don’t even have to just take my word for it because despite all odds, Jimmy’s won the contest 10-7, whatever that means.We barely won, and thinking back on the Jimmy’s Vacation

Project `C`

I consider Project `C` to be my first real game project, even though I had made other “games” prior. It was created for the first and only 528 Hour Contest in early 2004. When the contest was first announced I was in development of my first game with SDHawk, but we didn’t have much direction Project `C`